Ambulance Staffing
Overview
Me and my design team were assigned a brief by Ambulance Staffing, where I had the role of an Evaluation Specialist, my role was to assess and measure the effectiveness of user experience designs and solutions. I worked closely with the design team to plan and conduct various evaluation methods to gather feedback and insights from users. One of my primary responsibilities was to define evaluation objectives and develop evaluation plans that align with the project goals. I employed a range of evaluation techniques, such as usability testing, heuristic evaluation, and user surveys, to collect qualitative and quantitative data. During usability testing, I observe and analyze how users interact with the design, identify any usability issues, and gather feedback on their overall experience. We achived our goals through tools such as Figma, Balsamique and Squarespace.
Methodology
The brief we were assigned explained how the core problem lay in how difficult it was to get a proper overview, which made it difficult to plan ahead. The group collectively concluded that the problem (UX statement) was that the information the staffing unit had was too dispersed, which we discovered after our first interview with the client. The meeting was extremely important because we needed to clarify what the client expected and demanded.
At the beginning of the design process, the group sat down with our project manager and calculated how long the biggest moments should take and the individual tasks. The group collectively concluded that we wanted to use Clickup, a tool that helps plan main moments, tasks, and how long things should take. This tool was new to all of us but proved to be very effective and clarified the times we had to perform the different tasks.
We started with desktop research to gather as much empirical data as possible before any of us continued. We encountered problems within the first few hours of desktop research; we quickly realized that there was not much information available. The group continued to conduct interviews instead. Through the client, we were able to get staffing employees to interview. This was new territory for both me and my group members because in previous projects, we have always found the information we needed to continue with stable empirical data. The user needs to be in focus during the design process.
During the research phase, our group discussed which method would have been the best and safest to come up with what the client was looking for. We concluded that cooperative design would have been the safest method to follow since staffing workers were in focus. Rather than users and customers being passive recipients, they can participate in the design process.
After creating interview guide number 2, we added a form with more questions to create a persona hypothesis that would be the intended future user of the application. The group explained to the user that we are creating a persona based on the answers we get from the added form at the end of the interview. A persona is used to help designers design according to a specific selected user's needs. In the result, we found out how a general user would use the system due to a lack of experience in the field. During this process, my group members and I learned that we had not created a persona but rather a persona hypothesis.
The group spent the majority of the time creating a Figma prototype. We sat individually and drew sketches to get everyone's ideas out. We then continued to sit and present the intended prototype on Figma. Through check-ins, we could get the artifact that the client had envisioned. The design team also spent several hours on user testing. We received a lot of positive feedback but also very good constructive criticism.
Results
The constructive criticism we received during user testing helped us refine the prototype further. We made adjustments based on the feedback and retested the updated prototype. The final result was a product that addressed the core problem of the brief and met the needs of the staffing workers. In addition, I was taught the importance of user-centered design and the value of involving users in the design process. Overall, it was a challenging but rewarding experience that has equipped me with valuable skills for future design projects.
Reflection
Overall, this project was an educational experience, because I, individually, and the design team were more independent, and we got to plan the time for the design process ourselves. This has given me more meat on the bone to continue in the future.
Role as Evaluation specialist
I was responsible for the evaluation of the prototype, which involved conducting user testing and gathering feedback from the staffing workers. This feedback helped the team refine the prototype and ensure that it addressed the core problem of the brief and met the needs of the intended users. I played a crucial role in ensuring that the prototype met the needs of the intended users. Through this experience, I learned the value of user-centered design and the importance of involving users in the design process. In particular, my role was crucial in ensuring that the product met the needs of the intended users. By conducting user testing and gathering feedback, I was able to identify pain points and areas of improvement in the prototype. This feedback was then used to refine the prototype, resulting in a final product that met the needs of the staffing workers.
My role highlights the importance of user-centered design. By involving users in the design process, the team was able to create a product that addressed the core problem of the brief and met the needs of the intended users. This experience has equipped me with valuable skills and knowledge for future design projects, emphasizing the importance of putting the user at the center of the design process.
In conclusion, I played a crucial role by being responsible for the evaluation of the prototype. I conducted user testing and gathered feedback from staffing workers, which helped the team refine the prototype and ensure that it addressed the core problem of the brief and met the needs of the intended users. Through this experience, I learned the value of user-centered design and the importance of involving users in the design process. My role highlights the importance of putting the user at the center of the design process to create products that meet the needs of the intended users. Overall, this was a challenging yet rewarding experience that equipped me with valuable skills and knowledge for future design projects.